![]() ![]() ![]() Unlike Final Fantasy 6, however, whose character talents generally stay relevant for 95% of the game until everyone gets the chance to just learn Ultima and equip Economizers.Breath of Fire 2’s characters’ special abilities almost all just suck from the get-go.įirst of all, there’s Ryu. Sort of like how characters in, say, Final Fantasy 6 all have their own unique talent in addition to whatever magic they’ve learned from Espers. 1 of the ways that characters are unique in combat is that each has a personal ability in combat beyond just his or her spells. ![]() Unfortunately, though, not everything to do with BoF2’s combat is a step up from its predecessor (not the least of which being the overall feel and flow of battles is it just me, or did Breath of Fire 1 feel way smoother and more polished in its gameplay overall?). ![]() It ain’t just “Here are the only 4 characters in the game with useful spells, now go away” like it was in BoF1. The best party combination is no longer beyond debate as it was in the first game,* and there are even multiple approaches to combat to choose from, now. So, Breath of Fire 2 added a little more nuance to its combat system and characters’ roles in it, improving upon the very basic battle mechanics of the first game in many ways, to the point that there was actually some strategy to be utilized in party composition, character placement, and ability use. So, here we are today, about to criticize the gameplay mechanics of yet another RPG so incredibly old, that Capcom wasn’t even completely and utterly evil at the time they published it. But afterward, I started thinking about how the sequel handled combat roles for its cast far better.and then I remembered that it also had a noticeable flaw in that regard, too. When I wrote that rant about the oddity of Breath of Fire 1’s cast in terms of combat utility, it wasn’t even in my mind that I might make something along the lines of a continuation to it. The sooner we all accept this, the better. Look, I don’t hide the fact that this blog is totally pointless. Yes, today I’m nitpicking a gameplay issue-something which I believe to be totally inconsequential in estimating the worth of an RPG-of a game so old that its era in gaming history can now be classified as ‘quaint.’ Again. ![]()
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